Curation
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Craft and Punishment, 2011 Evergreen Valley College Art Gallery, San Jose, CA Is there a dialog between art and craft in game design? Where does such a distinction lead? Is digital pain the new pleasure? Produced in collaboration with James Morgan. |
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Lean to Play Too, 2011 Euphrat Museum of Art, Cupertino, CA Through expanding projects, programming, and networking, Lean to Play Too aims to use the broad topic of games to encourage dialogue, discussion, and engage campus and community, all ages. Produced in collaboration with James Morgan. |
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Lean to Play, 2010 Euphrat Museum of Art, Cupertino, CA Learn to Play presents a selection of poetic, artistic, and artful games that embody the qualities of human existence, focusing on the experience of playing and learning to play. The characteristics of these games echo human nature, teaching us who and what we are, or can be. Produced in collaboration with James Morgan. |
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Switch_Curatorial i20, 2005 _switch Journal for New Media Explore with us, the emerging systems of unchecked informationscape. This selection of works was coded in python with PyOpenGL, Pygame, Twisted and SLUT. Network visualization never tasted so good. |
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Switch_Curatorial i18, 2003 _switch Journal for New Media An online curation, highlighting substantial programming based works examining the beauty of code and logic. Produced in collaboration with Michael Chernobrod. |




