So I am making this multiplayer game that could possibly have infinite players but I want to make each player a different color. Its an interesting problem to figure out what colors are easily distinguishable and how many you can pull from the spectrum without confusion.
Colors are defined by 3 values between 0 and 1. If we keep it binary we get the 3 primary colors and …the other 3 primary colors
So thats only 8 plus black is my background. So the next thing is fitting colors in between colors. Here is where things get tricky. Can we add colors between those?
1,.5,0 orange -That was easy. It looks obviously different and it has a name that is easily recognized and agreed upon.
.5, 0, 1 purple - Looks kind of like magenta’s cousin but still people would call it purple.
.5,1,0 yellow-green? - Oh shit this isn’t working. It looks too much like both yellow and green. If I saw this, I would just call it green but if I turn the red up a notch it looks pretty much like yellow. I cant fit a color here at all. Same with green-cyan, and magenta-red
0,.5,1 cyan-blue does make a light blue that is visually distinguishable but there is no common name for it, people just call it light blue in practice but you would it least know who you are. .5,.5,.5 grey or gray is, visually distinguishable and easily named…. but looks just like white without enough light. A friend an I tried making a Brown but it also looks relatively dark and looks unlit.
A friend of mine mixed a Pink, it has a name. But in play testing, people call magenta pink, also they call cyan, blue so we are going backwards where.
I think I am going to have names when you pick your player, that will help the cyan blue problem at least.
So there aren’t really answers yet but this is my process. If you have suggestions DM me or comment.
Sunday! at Babycastles
At this session of Babycasltes Academy we will be using Unity to make Virtual Realty projects. Bring your laptop with Unity installed. Bring your phone and bring your wire to connect the two.
Tonight! at Babycastles!
Game Environments is a one night interactive art exhibition and music event organized by students in the BFA Design Technology Program at Parsons School of design. The show features a collection of semi-autobiographical work utilizing synthetic environments and elements of gameplay as a narrative device. Come explore the meaning and connotations of the worlds that can exist only within games. This is an all ages event and is free and open to the public.
5pm - Exhibit Opens
8pm - Music Starts